Asset Catalog Creator v2.1.1


Asset Catalog Creator App Icons Image Sets Launch Screens Generator icon
Name Asset Catalog Creator v2.1.1
Size 6.59 MB
Created on 2016-03-02 01:54:27
Hash 78fed6649a4c64173fbbca7be3aad58d25431364
Files Asset Catalog (6.59 MB)


Name: Asset Catalog Creator - App Icons, Image Sets & Launch Screens Generator
Version: 2.1.1
Release Date: February 26, 2016
Mac Platform: Intel
OS Version: OS X 10.9 or later
Processor type(s) & speed: 64-bit processor
Mac App Store:
What's New in Version 2.1.1:
Bugs Fixed:
Exporting empty catalog with grayscale colour profile images
Crash on launch on specific systems
PDF assets ignoring the specified output size
Optimised memory usage
Previous update: 
Hello my developer friends, I've updated Asset Catalog Creator for you.
In this release you will find:
Ability to create Apple Watch complication icons
Device specific image sets (That's when you specify an icon to be used specifically for iPad, iPhone etc.)
Single Vector assets (Just use a PDF image as the input and you'll get a single vector output)
Preset image sizes (Not sure how big a UIBarButtonItem image should be? Wonder no more)
Option to retain the image's original color profile
Settings and unlocks are now saved in the cloud
Faster conversion (That's multithreading for you)
Numerous other little bug fixes and improvements
Asset Catalog Creator takes any image and creates a full set of icons, splash screens or universal assets for you. Unlike other icon generators, batch resizers or scripts, these are produced in the latest Asset Catalog format allowing you to drag just a single file into Xcode and have all the correctly sized and named icons identified, in the right place and ready to use.
As of iOS 9 there are 21 different icon sizes required for a universal app as well as 20 different splash screen dimensions! Even if you already have an automated way of batch resizing these it’s a tedious process to identify and drag all of these images into their respective places and then deal with any conflicts. 
Asset Catalog Creator can produce iPhone, iPad and OSX icons, iOS splash screens, Apple Watch icons and complication icons as well as Image sets in @1x, @2x and @3x. 
You can point to an existing Asset Catalog file and Asset Catalog Creator will merge new assets into it, prompting you to overwrite or increment file names to resolve and conflicts. If you’re making Image Sets you can even update an existing image set with additional images specifically for your selected device type; be it iPad, iPhone etc. 
If you’ve never used Asset Catalogs in your apps before, now is a great time to start. You’ll find managing and organising your image files much easier and you’ll also benefit from improved performance; thanks to the smarter way asset catalogs are compiled and turned into binaries.
You can watch a demo of the app here
Support for @1x, @2x (Retina) and @3x (Retina HD) images
Support for the latest iOS 9 asset sets, including iPad Pro icons
Support for all icons, splash screens and any image used in your view
Support for importing from png, jpg, bmp, pdf and more
Support for all iOS devices; iPhone 6, iPhone 6 Plus etc.
Support for batch exporting icons
Support for exporting into Single Vector PDF icons
Support for merging new assets into existing catalogs
Automatic image naming
Previews for splash screens
Adjustable output sizes for UI assets
Automatic UI assets output point size calculation
Adjustable cropping options for splash screens
Adjustable background colours for splash screens
Drop an image in (png, jpg or pdf etc should all work fine)
Select your output directory
Select what you want to export (iOS Icons, OSX Icons, Assets or iOS Splash)
Press ‘Create Asset Catalog’
A new directory will be created called ‘Media.xcassets’
Drag this into your Xcode project
Select the newly created Asset Catalog as your desired icon / splash / asset
If you're making an iOS icon, for best results, start with a square image with dimensions anywhere above 180x180
If you're making an OSX icon, for best results, start with a square image with dimensions anywhere above 1024x124
If you're making splash screens, as these are all different shapes, your images will be stretched to match the various dimensions. If this isn't desirable, on a universal app, begin by making the following input images, as required:
iPhone 4 640 x 960
iPhone 5, iPhone 6, iPhone 6 Plus  1242 x 2208
iPhone 6 Plus  Landscape 2208 x 1242
iPad Landscape 2048 x 1536
iPad Portrait 1536 x 2048
Create asset catalogs for each starting image and merge the best results into a single catalog, using Xcode
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